⚡ Gameplay Mechanics

Core systems, explained clearly

Essence

Essence is a collectible resource in Earth 2 that can be created by transforming E-ther. It's considered a precursor to matter and is crucial for resource production on your properties. It lets you reproduce resources without permanently depleting them. Essence is highly valued and is expected to be tradable in the future.

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Jewels & Resources

Jewels are digital assets that can spawn on your properties. They can boost production, be crafted into other jewels, or be traded. Resources are found on virtual land and are essential for building within the EcoSim. Mine them to get Raw Materials, then use those to create 200+ unique Building Blocks for structures and technologies.

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Building System

Not Yet Implemented

Earth 2’s building loop centers on Building Blocks. Blocks are crafted from Raw Materials, which are processed from mined Resources on your land. Those blocks can be used to construct Buildings, Factories, Power Cells, Engines, and more within the E2V1 world.

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HoloBuildings

HoloBuildings are player-made 3D structures placed on properties. Beyond aesthetics, they can provide EcoSim utility—such as storage for resources and Building Blocks—and may offer advantages like reduced construction time for certain storage-related builds.

🔮 What’s Next?

EcoSim Expansion Trading & Markets Progression Systems More Crafting Player Utility Builds